The DGT CUBE ™ Timing Systems ![E-mail]() System 1: Move TimerEach player gets a fixed amount of time for each turn. The time per turn can be set to anything between 1 second and 10 minutes and is reset after a turn is completed i.e. the players receive the same amount of time again for the next turn.System 2: Move Timer + SaveIf a player does not use all of the allocated time during his turn, the unused time is saved and added to the time available for the next turn. For example if a player has one minute for his or her move and completes the turn after thirty seconds, the remaining thirty seconds are automatically added as a bonus to the next turn and the player will have one minute and thirty seconds for the next turn. System 3: Count Down Game TimerA total time for the complete game is allocated to each player. The clock automatically starts and continues the count-down each time the player’s colour is turned to the top. If the time limit is reached i.e. the remaining time reaches zero, the clock continues in the count-up mode. System 4: Count Up Game TimerBy setting the CUBE to 0 hours and 00 minutes in the Game Timer Mode, the CUBE registers the total time used by a player for each turn and adds this time to the player’s running total. The clock automatically starts and continues the count-up each time the player’s colour is turned to the top. System 5: Turn CounterBy setting the CUBE to 0 minutes and 00 seconds in the Move Timer Mode, the CUBE counts the number of moves for each player. Each time the player’s colour is turned to the top the counter adds one turn, for example signifying one extra point scored by the player. |